Package tvi.webrtc
Class GlTextureFrameBuffer
- java.lang.Object
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- tvi.webrtc.GlTextureFrameBuffer
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public class GlTextureFrameBuffer extends java.lang.Object
Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color conversion. This class is not thread safe and must be used by a thread with an active GL context.
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Constructor Summary
Constructors Constructor Description GlTextureFrameBuffer(int pixelFormat)
Generate texture and framebuffer resources.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
getFrameBufferId()
Gets the OpenGL frame buffer id.int
getHeight()
int
getTextureId()
Gets the OpenGL texture id.int
getWidth()
void
release()
Release texture and framebuffer.void
setSize(int width, int height)
(Re)allocate texture.
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Method Detail
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setSize
public void setSize(int width, int height)
(Re)allocate texture. Will do nothing if the requested size equals the current size. An EGLContext must be bound on the current thread when calling this function. Must be called at least once before using the framebuffer. May be called multiple times to change size.
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getWidth
public int getWidth()
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getHeight
public int getHeight()
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getFrameBufferId
public int getFrameBufferId()
Gets the OpenGL frame buffer id. This value is only valid after setSize() has been called.
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getTextureId
public int getTextureId()
Gets the OpenGL texture id. This value is only valid after setSize() has been called.
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release
public void release()
Release texture and framebuffer. An EGLContext must be bound on the current thread when calling this function. This object should not be used after this call.
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