Package tvi.webrtc
Interface RendererCommon.GlDrawer
- All Known Implementing Classes:
GlRectDrawer
- Enclosing class:
- RendererCommon
public static interface RendererCommon.GlDrawer
Interface for rendering frames on an EGLSurface with specified viewport location. Rotation,
mirror, and cropping is specified using a 4x4 texture coordinate transform matrix. The frame
input can either be an OES texture, RGB texture, or YUV textures in I420 format. The function
release() must be called manually to free the resources held by this object.
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Method Summary
Modifier and TypeMethodDescriptionvoid
drawOes
(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight) Functions for drawing frames with different sources.void
drawRgb
(int textureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight) void
drawYuv
(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight) void
release()
Release all GL resources.
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Method Details
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drawOes
void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight) Functions for drawing frames with different sources. The rendering surface target is implied by the current EGL context of the calling thread and requires no explicit argument. The coordinates specify the viewport location on the surface target. -
drawRgb
void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight) -
drawYuv
void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight) -
release
void release()Release all GL resources. This needs to be done manually, otherwise resources may leak.
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