TVOAudioDeviceRenderer Protocol Reference
Conforms to | NSObject |
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Declared in | TVOAudioDevice.h |
Overview
TVOAudioDeviceRenderer defines the rendering half of TVOAudioDevice
. An audio renderer consumes samples by
repeatedly calling TVOAudioDeviceReadRenderData()
when it needs new data. A renderer need not playback audio
through the device loudspeaker, it could perform other operations such as writing audio samples to disk instead.
– renderFormat
required method
Provides the format to be used for rendering audio.
- (nullable TVOAudioFormat *)renderFormat
Return Value
A TVOAudioFormat
instance which describes the audio which will be rendered. Returning nil
indicates
that audio rendering is not supported.
Discussion
This method is called once before rendering starts. If you wish to change the format after you’ve started
rendering audio then you should call TVOAudioDeviceReinitialize()
and prepare for this method to be queried again.
Declared In
TVOAudioDevice.h
– initializeRenderer
required method
Initializes the renderer.
- (BOOL)initializeRenderer
Return Value
YES
if initialization succeeded, or NO
if it did not.
Discussion
This method is called before startRendering:
. You should use this opportunity to pre-allocate any
fixed size buffers or other resources that you need for audio processing.
Declared In
TVOAudioDevice.h
– startRendering:
required method
Starts the renderer.
- (BOOL)startRendering:(nonnull TVOAudioDeviceContext)context
Parameters
context |
A context pointer to be used with the audio renderer function callbacks TVOAudioDeviceReinitialize(), TVOAudioDeviceReadRenderData() and TVOAudioDeviceExecuteWorkerBlock(). |
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Return Value
YES
if rendering started, or NO
if it did not.
Discussion
This method is called after initializeRenderer
. Before your implementation returns it should have
started your audio rendering pipeline. This may involve spinning up audio threads via CoreAudio or starting your own
high priority rendering thread.
Declared In
TVOAudioDevice.h
– stopRendering
required method
Stops the renderer.
- (BOOL)stopRendering
Return Value
YES
if rendering stopped, or NO
if it did not.
Discussion
This method is called some time after startRendering
when audio rendering is no longer needed by the
media engine. Before your implementation returns it should have stopped your audio rendering pipeline.
Declared In
TVOAudioDevice.h