Package tvi.webrtc

Class SurfaceTextureHelper

  • public class SurfaceTextureHelper
    extends java.lang.Object
    Helper class for using a SurfaceTexture to create WebRTC VideoFrames. In order to create WebRTC VideoFrames, render onto the SurfaceTexture. The frames will be delivered to the listener. Only one texture frame can be in flight at once, so the frame must be released in order to receive a new frame. Call stopListening() to stop receiveing new frames. Call dispose to release all resources once the texture frame is released.
    • Method Detail

      • create

        public static SurfaceTextureHelper create​(java.lang.String threadName,
                                                  EglBase.Context sharedContext,
                                                  boolean alignTimestamps,
                                                  YuvConverter yuvConverter,
                                                  SurfaceTextureHelper.FrameRefMonitor frameRefMonitor)
        Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. A dedicated thread and handler is created for handling the SurfaceTexture. May return null if EGL fails to initialize a pixel buffer surface and make it current. If alignTimestamps is true, the frame timestamps will be aligned to rtc::TimeNanos(). If frame timestamps are aligned to rtc::TimeNanos() there is no need for aligning timestamps again in PeerConnectionFactory.createVideoSource(). This makes the timestamps more accurate and closer to actual creation time.
      • startListening

        public void startListening​(VideoSink listener)
        Start to stream textures to the given |listener|. If you need to change listener, you need to call stopListening() first.
      • stopListening

        public void stopListening()
        Stop listening. The listener set in startListening() is guaranteded to not receive any more onFrame() callbacks after this function returns.
      • setTextureSize

        public void setTextureSize​(int textureWidth,
                                   int textureHeight)
        Use this function to set the texture size. Note, do not call setDefaultBufferSize() yourself since this class needs to be aware of the texture size.
      • forceFrame

        public void forceFrame()
        Forces a frame to be produced. If no new frame is available, the last frame is sent to the listener again.
      • setFrameRotation

        public void setFrameRotation​(int rotation)
        Set the rotation of the delivered frames.
      • getSurfaceTexture

        public getSurfaceTexture()
        Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video producer such as a camera or decoder.
      • getHandler

        public android.os.Handler getHandler()
        Retrieve the handler that calls onFrame(). This handler is valid until dispose() is called.
      • isTextureInUse

        public boolean isTextureInUse()
      • dispose

        public void dispose()
        Call disconnect() to stop receiving frames. OpenGL resources are released and the handler is stopped when the texture frame has been released. You are guaranteed to not receive any more onFrame() after this function returns.