public interface AudioDevice extends AudioDeviceCapturer, AudioDeviceRenderer
Modifier and Type | Method and Description |
---|---|
static void |
audioDeviceExecuteWorkerBlock(AudioDeviceContext audioDeviceContext,
Runnable runnable)
A utility method to execute a runnable on the media engine's worker thread asynchronously.
|
static void |
audioDeviceFormatChanged(AudioDeviceContext audioDeviceContext)
This method should be called any time the capturing or rendering format changes.
|
static void |
audioDeviceReadRenderData(AudioDeviceContext audioDeviceContext,
ByteBuffer audioSample)
This method needs to be called by
AudioDeviceRenderer ` to pull renderable audio data
from the media engine. |
static void |
audioDeviceWriteCaptureData(AudioDeviceContext audioDeviceContext,
ByteBuffer audioSample)
This method needs to be called by
AudioDeviceCapturer implementation to provide
captured data to the media engine. |
getCapturerFormat, onInitCapturer, onStartCapturing, onStopCapturing
getRendererFormat, onInitRenderer, onStartRendering, onStopRendering
static void audioDeviceFormatChanged(AudioDeviceContext audioDeviceContext)
AudioDeviceCapturer.onStopCapturing()
and/or AudioDeviceRenderer.onStopRendering()
and then call AudioDeviceCapturer.onStartCapturing(AudioDeviceContext)
and/or AudioDeviceRenderer.onStartRendering(AudioDeviceContext)
.audioDeviceContext
- The AudioDevice context. You should use the same context provided
in `AudioDeviceCapturer.onStartCapturing(AudioDeviceContext)
and/or AudioDeviceRenderer.onStartRendering(AudioDeviceContext)
here.static void audioDeviceWriteCaptureData(AudioDeviceContext audioDeviceContext, ByteBuffer audioSample)
AudioDeviceCapturer
implementation to provide
captured data to the media engine. When AudioDeviceCapturer.onStartCapturing(AudioDeviceContext)
callback is raised, call this method in a loop to provide captured data to media engine.audioDeviceContext
- The AudioDevice context. You should use the same context provided
in `AudioDeviceCapturer.onStartCapturing(AudioDeviceContext)
and/or AudioDeviceRenderer.onStartRendering(AudioDeviceContext)
here.audioSample
- Audio data you wish to deliver.static void audioDeviceReadRenderData(AudioDeviceContext audioDeviceContext, ByteBuffer audioSample)
AudioDeviceRenderer
` to pull renderable audio data
from the media engine.audioDeviceContext
- The context reference. You should use the same context provided in
AudioDeviceRenderer.onStartRendering(AudioDeviceContext)
here.audioSample
- A reference to a buffer where the signed 16-bit LPCM audio data will be
copied into.static void audioDeviceExecuteWorkerBlock(AudioDeviceContext audioDeviceContext, Runnable runnable)
audioDeviceContext
- The AudioDevice context. You should use the same context provided
in AudioDeviceRenderer.onStartRendering(AudioDeviceContext)
or AudioDeviceCapturer.onStartCapturing(AudioDeviceContext)
here.runnable
- A block which will be executed on the media engine's worker thread.5.5.0